Kinovis was used during the end of 2020 to produce 4D sequences of medieval swords handling.
This shooting will be showcased during an exposition about European Martial Arts in 2022 in Switzerland, prepared under the direction of Daniel Jaquet from the University of Berne, in collaboration with the EPFL and the Ancien Arsenal de Soleure Museum.
Swordmen are researchers from Universities of Gröningen and Warsaw.
Category: Media
4DHO – 4D Human Outfit dataset release
After several months of work, the 4DHO dataset is released ! The paper “4DHumanOutfit: a multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacements” related to the dataset will be published in Computer Vision and Image Understanding. See the dedicated page for further information.
Medieval swordsmen
Kinovis overview
VGate – Virtualization Gate
The Grimage platform : Interaction and Telepresence using Image Based 3D modeling
GrImage – Immersion and telepresence par InriaGrImage Benjamin Petit, Jean-Denis Lesage, Edmond Boyer and Bruno Raffin (INRIA) Abstract: This video presents an immersive environment that allows collaborative and remote 3D interactions. The environment uses multiple camera systems and 3D modeling tools to build, in real time, virtual models of users.…
A 3D Data Intensive Tele-immersive Grid
4DHO – 4D Human Outfit dataset release
After several months of work, the 4DHO dataset is released ! The paper “4DHumanOutfit: a multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacements” related to the dataset will be published in Computer Vision and Image Understanding. See the dedicated page for further information.
Medieval swordsmen
Kinovis overview
VGate – Virtualization Gate
The Grimage platform : Interaction and Telepresence using Image Based 3D modeling
GrImage – Immersion and telepresence par InriaGrImage Benjamin Petit, Jean-Denis Lesage, Edmond Boyer and Bruno Raffin (INRIA) Abstract: This video presents an immersive environment that allows collaborative and remote 3D interactions. The environment uses multiple camera systems and 3D modeling tools to build, in real time, virtual models of users.…