QuickCSG is a generic multiple polyhedra CSG algorithm. It was developed for Kinovis as an extension of the EPVH visual hull-based reconstruction algorithm. It turns out that without impacting performance the algorithm can be generalized to any boolean operation on multiple polyhedra (ie. not just two).

A project page, including binaries and usage examples are available here: QuickCSG project page.

The algorithm is described in this technical report: QuickCSG: Arbitrary and Faster Boolean Combinations of N Solids.



One Comment

  1. Is there any source of your software to grab? I do understand if you want to patent your stuff, but since it’s a research it would be great to show it to public.

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